Yoke of Suffering Onyx AmuletRequires Level 70+(10-16) to all Attributes+(10-20)% to Fire Resistance +(10-20)% to Cold Resistance +(20-40)% to Lightning Resistance 30% reduced Duration of Ailments on Enemies (5-10)% chance to Shock Enemies take (5-10)% increased Damage for each type of Ailment you have inflicted on them Your Elemental Damage can ShockLet the unrepentant be dragged ever downwards by the weight of their sins.
Acquisition Drop restricted Drop level: 77 Drops from Nightmare of the Unbreakable in Fortress MapFortress MapMap Level: 84 Map Tier: 17Modifiable only with Chaos Orbs, Vaal Orbs, Delirium Orbs and ChiselsVoices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once..Vendor Offer 16x Alchemy Shard 3x Alteration ShardMetadata Item class: Amulet
Yoke of Suffering is a uniqueOnyx AmuletOnyx AmuletRequires Level 20+(10-16) to all Attributes.
Your Elemental Damage Can Shock: This modifier allows fire and cold damage to contribute to shock, but still requires chance to shock (for non-crit hits), or a critical strike (which inherently always shock). Skills used by proxies also have this property, similar to other offensive stats.
Enemies take #% increased Damage for each type of Ailment you have inflicted on them: This modifier causes each unique type of ailment to also apply 5-10% increased damage taken to the target. This can be applied by all direct ailments from you or your skills, including ailment auras such as Chilling Presence or Legacy of FuryLegacy of Fury Wyrmscale BootsArmour: (276-412) Evasion: (276-412)Requires Level 69, 48 Str, 48 Dex(200-300)% increased Armour and Evasion 30% increased Movement Speed Nearby Enemies are Scorched (30-50)% increased Effect of Scorch (30-40)% chance when you Kill a Scorched Enemy to Burn Each surrounding Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per secondAll that was loved, all that was hated - naught remains but ash.(Scorched Enemies have -10% to Elemental Resistances), as well as ailments from skills used by proxies.[1] It cannot be applied by ailments from minions such as Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed Minions have (0-19)% increased Chill Effect Minions have (0-19)% increased Shock Effect Maximum 1 Summoned Skitterbot of each type Chilling Skitterbot's Aura Chills Enemies near it Shocking Skitterbot's Aura Shocks Enemies near it Skitterbots grant 10% more Trap and Mine Damage
Additional Effects From 1-20% Quality: (2-40)% increased Minion Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket., or from indirect effects like Sapped Ground or VortexVortexSpell, AoE, Cold, Duration, Nova Level: (1-20) Cost: (13-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (130-170)% AoE Radius: 2Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.Deals (49-779) to (73-1169) Cold Damage Base duration is 3.00 seconds Deals (116-2316.1) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius is 2 metres Base secondary radius is 2 metres
Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.. (Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold Level: (1-20) Cost: (7-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (90-130)% AoE Radius: 12Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage Base duration is 5.00 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius is 1.5 metres Base secondary radius is 1.8 metres Can have up to 10 Chilling Areas
Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Frost ShieldFrost ShieldCritical, Spell, AoE, Duration, Cold Level: (1-20) Cost: (30-54) Mana Cooldown Time: 5.00 sec Can Store 1 Use(s) Cast Time: 0.50 secRequires Level 34Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.Base duration is 10.00 seconds 20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield 60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield You gain +(0.1-0.38)% to Spell Critical Strike Chance per Stage while in Area Frost Shield has (190-910) maximum Life per Stage Maximum 4 Stages Gains 1 Stage every 0.3 seconds while you are losing Energy Shield You lose (150-730) Energy Shield per second
Additional Effects From 1-20% Quality: (1-20)% increased Effect of Cold Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s chilling areasdo apply it, as these are considered chills inflicted by the skill.)
Ailments are Ignite, Chill, Freeze, Shock, Scorch, Brittle, Sap, Bleeding, and Poison, totalling up to 90% increased damage taken with all 9 effects. However, the alternate ailments may be difficult to apply without disabling default elemental ailments. Some items that can do this include:
Sublime VisionSublime Vision Prismatic JewelLimited to: 1<Aura bonus modifier>This world is not good enough for her, so I will make a better one. Nothing matters but the pursuit of perfection.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Algor MortisAlgor Mortis Carnal MittsEvasion: (90-101) Energy Shield: (69-91)Requires Level 50, 39 Dex, 39 Int+(50-70) to maximum Energy Shield +(15-20)% to Cold and Lightning Resistances (20-30)% chance to Sap Enemies in Chilling Areas Enemies in your Chilling Areas take (25-35)% increased Lightning Damage (15-20)% increased Effect of Non-Damaging AilmentsWinter's white blanket swaddles all.
Legacy of FuryLegacy of Fury Wyrmscale BootsArmour: (276-412) Evasion: (276-412)Requires Level 69, 48 Str, 48 Dex(200-300)% increased Armour and Evasion 30% increased Movement Speed Nearby Enemies are Scorched (30-50)% increased Effect of Scorch (30-40)% chance when you Kill a Scorched Enemy to Burn Each surrounding Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per secondAll that was loved, all that was hated - naught remains but ash.(Scorched Enemies have -10% to Elemental Resistances)
DawnbreakerDawnbreaker Colossal Tower ShieldChance to Block: (43-48)% Armour: (1305-2103) Movement Speed: -3%Requires Level 67, 159 Str+(10-20) to maximum Life(150-250)% increased Armour +(20-25)% Chance to Block -1% Chance to BlockAttack Damage for every 200 Fire Damage taken from HitsRecently (10-20)% of Cold Damage taken as Fire Damage (10-20)% of Lightning Damage taken as Fire Damage (10-20)% of Physical Damage taken as Fire Damage Scorch Enemies in Close Range when you Block"The newcomers warn of doom and death beyond mortal ken. I ask, why should we fear the fire when we serve the Lord of Light?" - Maxarius, the first High Templar
Experimented base type shields
Shields with the #% chance to Scorch/Sap/inflict Brittle on Enemies when you Block their DamageCrucible passive skill
Item acquisition
Yoke of Suffering has restrictions on where or how it can drop. It cannot be chanced.Drops from Nightmare of the Unbreakable in Fortress MapFortress MapMap Level: 84 Map Tier: 17Modifiable only with Chaos Orbs, Vaal Orbs, Delirium Orbs and ChiselsVoices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once..
Monster restrictions
This item can be acquired from the following monsters:
Nightmare of the Unbreakable
Legacy variants
Yoke of Suffering has a legacy variant.
Version discontinued
Stats Compare each legacy variant to the current variant.
Stat line – Same as current variant
Stat line – Different from current variant
3.24.0
+(10-16) to all Attributes
+(10-20)% to Fire Resistance
+(10-20)% to Cold Resistance
+(20-40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5-10)% chance to Shock
Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
Version history
Yoke of Suffering was initially The Eradicator exclusive drop. It became a drop from any 4 of the Elder Guardians in version 3.5.0, and entered the core drop pool in version 3.14.0. However, it became a boss drop again in version 3.24.0 so that Yoke of Suffering with item influence / more than one Blight anointment via a base from bricked StranglegaspStranglegasp Onyx AmuletRequires Level 52+(10-16) to all AttributesCan have 3 additional Enchantment ModifiersDeath's approach brings clarity., are no longer able to be created via Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. or Tainted Mythic OrbTainted Mythic OrbStack Size: 20Unpredictably either upgrades a corrupted item to unique rarity or destroys itRight click this item then left click a corrupted item to apply it. Cannot apply to Maps..
Version
Changes
3.24.0
The Yoke of Suffering Unique Amulet now has Enemies take 5-10% increased Damage for each type of Ailment you have inflicted on them (previously 5%). Existing items can be updated to the new values using a Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it..
It is now a boss drop from Nightmare of the Unbreakable, the boss of new T17 map FortressFortress MapMap Level: 84 Map Tier: 17Modifiable only with Chaos Orbs, Vaal Orbs, Delirium Orbs and ChiselsVoices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once..
3.14.0
Several Simulacrum, Legion, Shaper Guardian, Elder Guardian, and Conqueror Drop-Restricted Uniques have been changed to be core Uniques instead. These no longer drop deterministically from their original sources.[2]
3.9.0
Fixed a bug where Shock was considered the same element as Chill for Yoke of Suffering.
Fixed a bug where Sap, Brittle and Scorch were also considered the same as Chill for the purposes of increasing damage taken from Yoke of Suffering's effect.
Fixed a bug where Poison was considered the same as Ignite for the sake of Yoke of Suffering's effect.
3.5.0
Items exclusive to the Shaper's guardians and the Elder's guardians now drop less frequently. Uniques exclusive to the Elder's guardians now also drop based on map tier, with some items unable to drop until higher map tiers.
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